this post was submitted on 06 Jul 2026
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Can't use the word "buy" if you can't actually buy the thing.

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[–] albbi@piefed.ca 27 points 20 hours ago (5 children)

DLC is shit and ruins game balance in GOTY editions.

Welcome to the game! Here's all this amazing loot you bought! Now your first quest is to kill that rat over there with your brand new Fire Sword. Oh yeah, here's your Anglic Armour and your Awesome Horse Armour. You'll have to lug that around in your inventory for a few hours until you find the horse quest though.

[–] chunes@lemmy.world 2 points 5 hours ago* (last edited 5 hours ago)

lol this exact thing happened to me in Dying Light.

I was used to DLC being a new world to explore at an appropriate time like in Dark Souls. I didn't expect to be given items that invalidate the first 15 hours of the game. (I didn't use them, but still, it's unpleasant to have to exert that much willpower when starting a new game..)

[–] mrgoosmoos@lemmy.ca 3 points 11 hours ago (1 children)

I've never played a game that was ruined like this. so I'm gonna say it's an issue of shitty games doing shitty game things

[–] okwhateverdude@lemmy.world 1 points 10 hours ago

Fallout: New Vegas is like this. With all of the DLCs you start with some overpowered weapons that makes the first serious quest silly

[–] atomicbocks@sh.itjust.works 10 points 17 hours ago (1 children)

I’m going to disagree with you. Things like Shivering Isles added replay value to Oblivion and, to my memory, didn’t include anything that would overpower you in a new game.

[–] jaycifer@lemmy.world 5 points 15 hours ago

I agree with both of you, I think it comes down to the scope and type of DLC. An expansion size DLC like Shivering Isles tends to fit in nicely with the rest of a game because the developer needs to plan out when and where you can start to access the new stuff, but a lot of smaller DLC like bonus weapons can be integrated pretty poorly because they want you to get the cool little thing you paid money for and it’s easier to put it in a hard to miss chest or just give it to you early on.

[–] FartsWithAnAccent@fedia.io 3 points 15 hours ago (1 children)

Eh, depends on the game.

Plus, you don't have to use it if you don't want to.

[–] kuberoot@discuss.tchncs.de 1 points 53 minutes ago

One counterpoint to that argument is that you might not know what's OP, what's a normal balance level, and what's gonna be cosmetic when first starting a game.

[–] LemmyEntertainYou@piefed.social 1 points 15 hours ago

I absolutely hate it. I always have to try and remember all the random crap that was thrown into my inventory and avoid using any of it for an authentic experience.