Unreal, latest and greatest? Hah, good one! It might be latest, but Lumen can go die a hole, and fuck every single technology forcing more reliance on temporal accumulation. Also fuck screenspace reflections, those are basically designed to look good in specific cinematic shots while causing artifacts all over the place while actually playing.
Unreal these days is more like making the game run 10x worse and take up more space while looking better in specific cases.
I definitely agree with having more people try Godot, especially if they're willing to contribute when they run into roadblocks they have to fix.
As far as I know, if you go that way, you'll find yourself fighting the engine as all the other tools are being adjusted to fit nanite+lumen+TAA, and you'll still get bad results. That's on top of them just not developing solutions that work without that whole stack.