kuberoot

joined 2 years ago
[–] kuberoot@discuss.tchncs.de 2 points 14 hours ago

I haven't properly tried satisfactory, I tried the demo back when that first came out, was asked to run around collecting leaves to put into a power generator for half an hour, and bricked my game trying to put it into borderless or something... And then I switched to Linux, the game was epic exclusive despite promises otherwise, and I passed.

I got the impression it's got a tedious early game, having a prebuilt map might make replaying less fun, and it sadly seems to have a very point-to-point, purpose-specific-device approach to logistics. I also like the performance of Factorio, it's really lightweight on the GPU, and well optimized for CPU (though with the entire map and tons of individual entities loaded at all times there's only so much you can do), which I imagine isn't as great for the modern 3D game Satisfactory is.

I don't want to rant too much about it, but I think the splitter taking in and outputting two belts in Factorio is brilliant. There's only a few types of logistics, but they are versatile and nuanced. Being able to belt items onto the side of an underground belt lets you filter out belts by side, the mechanics of belt sides and how they interact with inserters let you create compact designs or maximize throughput if you spend time on it. There's no dedicated buffer machine, no separate splitters and mergers, all the neat things you can build come together out of component parts in an organic way.

I will also mention that I like to try to plan ahead specifically to avoid starting over, but when rebuilding is necessary (and when laying a rail network) robots are a must-have.

On the topic of the DLC... If you're not drawn into the base game, might be best to pass on it, but they did a good job giving each planet some interesting unique challenges, including organic items that spoil after a certain amount of time. There's plenty of straight content expansion mods, big and popular ones, but they mixed up the gameplay quite a bit in Space Age.

All in all... Yeah, different people, different tastes. I'm currently doing a second playthrough of Space Age with friends, but one of them might've been felled by Gleba. If you want some more unsolicited gaming takes, I can recommend Mindustry and Outer Wilds ;D

[–] kuberoot@discuss.tchncs.de 3 points 22 hours ago (2 children)

it's also very shallow

You take that back!

In all seriousness, if you're talking about something like the fact that all machines are functionally doing the same thing, that's kinda fair, but there's a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.

It's not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don't leave anything to be discovered.

[–] kuberoot@discuss.tchncs.de 1 points 3 days ago

I don't think either has ntsync support enabled by default, but it's supposed to have better accuracy or performance, thanks to putting the needed APIs directly in the kernel, right?

[–] kuberoot@discuss.tchncs.de 2 points 6 days ago (1 children)

Isn't installing extensions in it also a pain, since the Google webstore doesn't let you install from it?

I guess to answer my own question, I looked it up - there's an extension to let you do that alongside some flag changes, so I guess not too bad... But it's another step on the list of things you'd want to do as a user

[–] kuberoot@discuss.tchncs.de 2 points 1 week ago (1 children)

It sounds simple and not at all mental gymnastics - they encountered this issue with a minor thing, started reading up on it online, and when digging into that kind of stuff ended up reading on what the legal situation is with discriminating based on it in general, finding out that companies can discriminate when hiring.

If anything, I'd say half of the post is maybe irrelevant, since you don't need the backstory of how OP ended up looking into it, but it seems to be a reasonable recounting of events.

[–] kuberoot@discuss.tchncs.de 2 points 1 week ago (3 children)

Maybe I'm confused, but I feel like you missed the part when they went from the backstory (investigating google family features) to their revelations from looking into it (companies can refuse to hire you based on this information)

[–] kuberoot@discuss.tchncs.de 6 points 1 week ago

They're fast and efficient, by putting the heating element right up against the water, and also safe thanks to shutting off automatically. Great shit!

[–] kuberoot@discuss.tchncs.de 12 points 1 week ago (1 children)

Not when taken to such an extreme so as to obfuscate the meaning and behavior of code, and make it difficult to understand how you would arrive at that code.

Sane defaults serve to reduce verbosity without obfuscating meaning, simpler syntax with different ordering and fewer tokens reduce verbosity to make the code easier to read by reducing the amount of text you have to pay attention to to understand what the result is.

I imagine there's also a distinction to be made between verbosity and redundancy - sometimes extra text might fail to carry information, or carry information that's already carried elsewhere. I'm not sure where the line should be drawn, because sometimes duplicate information can be helpful, and spacing out information with technically meaningless text has value for readability, but I feel like it's there.

[–] kuberoot@discuss.tchncs.de 4 points 2 weeks ago

This is anecdotal, but a sibling of mine had a friend in school who had allergy(?) issues and couldn't eat most ketchup brands, but heintz was apparently reliably fine due to the simple recipe, including lack of synthetic dyes. I never did my own digging, but if their goal is having that niche of quality natural products, it might not cost them much (if at all) but help maintain a reputation.

[–] kuberoot@discuss.tchncs.de 3 points 2 weeks ago

Not the same person and cba to get a timestamp right now, but it's the 80% rule - the electrical stuff isn't designed to deliver the rated amperage continuously for hours on end, so for car charging, you're apparently supposed to limit it to 80%. Now, 80% of 50 isn't 42 but 40, so not sure if it's a case of 80% not being a precise number or a mistake here, but it roughly checks out.

[–] kuberoot@discuss.tchncs.de 1 points 2 weeks ago

In case you're serious, I think the :/ conveys feelings of disappointment that seagulls leave you when you run out of fries, which has obvious implications in a romantic context.

[–] kuberoot@discuss.tchncs.de 2 points 2 weeks ago (1 children)

I'm not sure which puzzles you're referring to - do you mean stuff to reach an ending, or the obscure, very much optional, deep secrets?

It's been a while since I played it, but I don't remember grindy puzzles in the main content, bar the big one, but that one felt exhilarating to figure out and solve.

As for combat, it is difficult, but I remember beating the whole game without turning down the difficulty (which I remember being a thing), so it seemed fine to me... But yeah, people misrepresenting a game is always a risk.

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