this post was submitted on 06 Jul 2026
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Can't use the word "buy" if you can't actually buy the thing.

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[–] IAmNorRealTakeYourMeds@lemmy.world 4 points 1 day ago (2 children)

if capitalism, then price must be the highest to maximise growth.

[–] weirdo_from_space@sh.itjust.works 3 points 18 hours ago* (last edited 18 hours ago)

This, but small indies can't even justify that low of a price tag most of the time. There is a reason that a game like Zorch costing only five bucks surprises people, it's just not that common.

Hell, it's less surprising when a game is free since either you are Fortnite and you'll squeeze your player dry through mtx anyway, or you are Shattered Pixel Dungeon and you just don't care that much. Those who love it so much can toss you a few bucks on Patreon if they'd like.

Look, all I'm saying is that you need to stop reading this and start playing Shattered Pixel Dungeon right now.

[–] huppakee@lemmy.world 2 points 17 hours ago (1 children)

Highest price is not necessarily most best for profit. They likely calculated that selling it for 70 or 90 means less profit then selling it for 80.

the higher price means less purchases,

It is an optimisation issue, once you have a reasonable localise estimate on how much people are willing to pay, finding the ideal price is trivial.

Unless there is a public expectation like games being no more than 60$, but then companies try to break those expectations too, that is why lots of releases have special editions with BS addons. to test the waters