this post was submitted on 07 Jul 2026
165 points (99.4% liked)

PC Gaming

14979 readers
573 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Weirdfish@lemmy.world 71 points 5 hours ago (1 children)

I mean really, what does id software know about gaming? It's not like they single handedly created the FPS genre and one of the most recognized IP in all of gaming history. /s

[–] mushroommunk@lemmy.today 28 points 5 hours ago (3 children)

I'm on the side of this was an insane move by Microsoft that they'll regret, but that's not a great argument.

This isn't the same id software that did those things. This is an id software that has only released sequels rehashing mechanics with no original new IP since 2010. This is an id software who's engine has direct competitors with similar tech.

Now sure they're a vast, highly competent workforce with strong technological knowledge and passion and great systems, and still insane skill, but they're a different company now than the revolutionaries you're talking about.

[–] pycorax@sh.itjust.works 4 points 2 hours ago

This is an id software who's engine has direct competitors with similar tech.

Regardless if they have competitors with similar tech, what they're doing on the engine side of things is pretty amazing stuff. Personally, I don't think any engine comes close in terms of responsiveness and professionally, their work and techniques they have chosen to do and implement on rendering is very unique.

[–] Weirdfish@lemmy.world 15 points 4 hours ago (1 children)

No, of course you are right that it's not the same team from 1993, but they are the ones who fixed the FPS shooting in FO4.

Doom isn't the singularity it was in the 90s, but it is still a well loved and unique franchise.

And as others have pointed out, even without their own IPs, this team has a lot of knowledge and skills that can be applied to other MS properties.

[–] mushroommunk@lemmy.today 4 points 4 hours ago (2 children)

I'm one of the ones who's been arguing letting their skill go was insane.

And even Fallout 4 was over 11 years ago. Still a very different time and company then.

[–] D06M4@lemmy.zip 19 points 4 hours ago (1 children)

Chaps, I believe we can all agree that even if Id Software consisted of a cage filled with deranged chimps they'd still be more qualified and useful than any Microsoft exec.

[–] rursta@retrolemmy.com 1 points 2 hours ago
[–] Weirdfish@lemmy.world 3 points 3 hours ago

My word, Fallout 4 was eleven years ago.

[–] CaptDust@sh.itjust.works 9 points 5 hours ago* (last edited 4 hours ago) (1 children)

At the very least, who made the call to layoff id tech devs while infinity ward still struggles to wrangle their IW engine abomination?

There's so many games in the Microsoft collection that could have leveraged a shared optimization group similar to PlayStation's ICE Team and they just flushed an option.

Edit- upon further thought I guess that niche would be filled by the Xbox Advanced Technology Group... either way I have a lot of respect for id software and find these decisions beyond foolish.

[–] mushroommunk@lemmy.today 8 points 5 hours ago

Oh absolutely, even if they switched every game to Unreal 5/6 (please don't Microsoft) just having a competent team develop engine tooling and support would be invaluable and id tech showed that competency