this post was submitted on 15 Jul 2026
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[โ€“] PerfectDark@lemmy.world 29 points 14 hours ago (1 children)

Hi there!

I'm the author. Not only have I chatted to Voices, but I did an AMA with Dodi, organized the same with FitGirl (which didn't actually happen), and even chatted to Empress. Which...wasn't very fun. I've interviewed KaOs and also the gentleman behind Ghost eShop for jailbroken Switches. This is just to say I know the scene, and I know the people.

Denuvo has been almost universally cracked since the start of this year, author sounds pretty out of date to be talking as if this is a recent development.

Seems there was about 20 games released this year with Denuvo. Voices has changed the scene a lot, but he can only do so much. Now he's using A.I. to help with his process this is speeding up a ton, but he cannot possibly keep up with 'demand' as it were. I found four he's done, for 2026 releases:

  • Resident Evil Requiem (February 2026)
  • PRAGMATA (April 2026)
  • LEGO Batman: Legacy of the Dark Knight (May 2026)
  • 007 First Light (May 2026)

It certainly hasn't been "universally cracked". It will get quicker, but it is still an effort. One game every two weeks or so at the moment.

universally cracked

This is not only a stretch, it isn't true. The fun thing is that he has cracked 2026's build, and then their updated build, then a day one release. From a technical POV, it is super interesting to see.

[โ€“] AwesomeLowlander@sh.itjust.works 5 points 14 hours ago (1 children)

Hi!

I'd love to know more about the chat with Empress ๐Ÿ˜‚

Sorry, when I said universally cracked I meant they had figured out a general viable method, not that all denuvo games were cracked.

I'm mostly just wondering what you meant by a Linux-based breakthrough? Since it seems you're talking about the hypervisor method which originated on windows. That's the part that's really unclear in your article, some elaboration would be nice.

I'll link the other thread to this one so we don't have to maintain both threads :)

[โ€“] PerfectDark@lemmy.world 17 points 13 hours ago* (last edited 13 hours ago) (1 children)

Good point, I should have been a little clearer with my wording. The hypervisor technique itself isn't a Linux invention, and you're right that the underlying method originated from Windows research.

The Linux angle is more about how the community has been applying it now: using Proton/Wine compatibility layers to run Windows games on Linux in a way that interacts differently with Denuvo's checks. That distinction is what made it interesting from a totally Linux gaming perspective, especially given how unusual it is for Linux compatibility layers to become part of the discussion around a major DRM breakthrough.

I'll update the article wording because "Linux-based breakthrough" makes it sound like Linux created the exploit itself, which isn't what I intended!

Dodi was lovely. At the time he was literally getting married (the day before, of or after...I forget exactly which!), in Egypt which is his home. FitGirl is far funnier than I expected, we used to check in every now and then, but that has long-since ended. She's also got an iron-clad no press rule nowdays. Empress was brilliant, I'll fight tooth and nail on that, in the early days she was brilliant. But...that 'front' wasn't put up, she was and is quite 'unique' in her views.

There was a few others too, I found it really interesting to reach out to these names, they were all just quite surprised because few ever did!

using Proton/Wine compatibility layers to run Windows games on Linux in a way that interacts differently with Denuvo's checks. That distinction is what made it interesting from a totally Linux gaming perspective, especially given how unusual it is for Linux compatibility layers to become part of the discussion around a major DRM breakthrough.

Can you provide technical details about that? It's frustrating for the article to mention the breakthrough but not actually dive into what it is or an example of how it works :)