this post was submitted on 03 Aug 2026
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Depending on what you actually count as a “video game” the industry is now generating somewhere between 200 and 350 billion dollars a year in annual revenue, making it by far the largest entertainment sector in the world regardless of whatever your exact definitions may be.
More people are playing video games than ever before, they are playing them for longer, and (the not so secret reality is that) video game companies have gotten a lot better at getting money out of them while they are.
Over what should have been the best half decade in the history of the industry, the overall market is down by as much as 30% from its peak, in the same time that the broader market has more than doubled. Sooo how is it possible that even with record sales, record new revenue streams, record numbers of new players, and record new opportunities to monetize that new audience… video game companies have still managed to screw this up so badly?

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[–] Saganaki@lemmy.zip 14 points 13 hours ago

25yr GameDev here. AI Prototype? Yes. Long-term code? Oh hell no. And this is me speaking as somebody that uses Opus 4.8 heavy all the time.

It speeds up dev time slightly. If you are finding that it speeds dev time significantly, you are 100% taking on tech debt (dare I say complete and utter spaghetti).

It generates code okay, but it does not make it anywhere near maintainable.