this post was submitted on 20 Aug 2026
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Rust

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[–] BartyDeCanter@piefed.social 11 points 21 hours ago (1 children)

Oh! The algebraic methods will be nice at work.

[–] Ephera@lemmy.ml 4 points 19 hours ago (1 children)

Yeah, those look really useful for gamedev or simulations, where you need the speed and don't particularly care that it's always the same result...

[–] xav@programming.dev 4 points 16 hours ago

Quick ! Someone should create a floating-point type where basic maths ops delegate to these new things.