this post was submitted on 07 Sep 2026
44 points (86.7% liked)
Programming
28504 readers
780 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
No thank you. I've moved on long ago and welcome the abilities that rust provides. Since I'm not a game developer who needs to "move fast and break things", which C++ is not even good at btw (well the moving fast part), there is no reason to use or get accommodated with C++ again. I think I'd even rather write PHP than C++ at this point.
You can get professional help for that these days!
Modern PHP is basically a different language than the horrors of php 3-4.
It has:
That said, there's still some remnants of the horrors...
.and see a list of functions/methods to use on it. Nor can you call a generalString.and see autocompleted things. No, instead every single method that is used for string manipulation has a different name that doesn't include the word string at all. And the names are completely inconsistent. You just have to memorise an entire textbook of invocations to do the one simple thing you want to do.Professional Help for Programmers
Partial Hospitalization Program
I would check myself in if I started writing either, for sure.
The "move fast and break things" is from Silicon valley startup culture. Like, JS and PHP. No idea why you would think C++ is the poster child for fast iteration.
Because that's the main reason people cite why they're not programming games in Rust.
There has to be something to it as well, because it happened a few times, while people keep falling in love with Rust in all other fields
The reason for that was probably because they were more well versed with C++ and learning Rust would require extra time and also that back then there were not enough frameworks, libraries and game engines available with Rust.
I see quite a few games being made using Rust nowadays thanks to increased availability.
I think you missed what I wrote in the brackets. It was regarding the gaming thing.
Bevy makes game dev with rust a dream IMO. Just missing a full blown editor like Godot has. So for me I haven't found a situation where I wouldn't use rust lol