this post was submitted on 02 Dec 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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As always, the paying user has the worst experience. "Purchase" a show, can only watch on a certain console of a certain brand, no transfers, no backups, then it suddenly disappears from the library and nothing can be done.

If media companies insist on draconian DRM, then they should pay for full refunds to their loyal customers when one day they decide to delist that specific show.

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[–] CaptObvious@literature.cafe 43 points 11 months ago (2 children)

And this is why I never “buy” media online. If I can’t own the media and enjoy the content whenever and wherever I want, it’s rented. I may be ok with that, but I never let them claim that it was a sale.

[–] SamXavia@kbin.run 16 points 11 months ago (2 children)

Sadly purchasing a phyical copy still will mean you can't play it due to the required download for most consoles these days.

[–] MajorTom@lemmy.world 12 points 11 months ago (1 children)

That's one reason I've ordered a few titles from PlayAsia recently. For example, the NTSC switch edition of the Metal Gear Solid collection requires downloading the titles. With the PlayAsia edition, lo and behold- everything is on the card, and multiple languages to boot.

[–] JokeDeity@lemm.ee 2 points 11 months ago (1 children)

Never heard of that before today, that's fucked, why even is that a thing?

[–] psud@aussie.zone 1 points 11 months ago* (last edited 11 months ago)

Some places have crappy internet, so they need it

You and I can download a 1300MB game, it's not necessarily so in Brunei

[–] CaptObvious@literature.cafe 9 points 11 months ago

Hence “and enjoy it whenever and wherever I want.” If they maintain control, it’s not sold. It is, at best, rented.

Fortunately, there are often tools to enforce the first sale doctrine.

[–] crit@links.hackliberty.org 12 points 11 months ago (2 children)

Buy it for the convenience and for the good Devs, pirate it after if they try taking it away. You already paid for it

[–] CaptObvious@literature.cafe 9 points 11 months ago

Exactly.

It's much the same as creators in Second Life who don't want to sell in the Opensim metaverse. I get where they're coming from in terms of protecting a recurring revenue stream, but if the customer has already paid for the product once, under first sale doctrine, they have the right to continue using it.

[–] Klear@sh.itjust.works 1 points 11 months ago

Slap one pirating at the front if it's a game with no demo.