this post was submitted on 05 Dec 2023
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[–] CaptPretentious@lemmy.world 42 points 11 months ago (4 children)

I mean, she's a cleric by default. Insanely useful no matter what your team composition is. And flexible enough to compliment any setup you want. What are you going to do, NOT use Guidance in your run!?

[–] EnderMB@lemmy.world 9 points 11 months ago

She's also got a core storyline in a fundamental area of the map.

[–] Bunnylux@lemmy.world 6 points 11 months ago (1 children)

I re-specced her as a life domain cleric and spammed heals, wouldn't have stood a chance without it

[–] CaptPretentious@lemmy.world 5 points 11 months ago

Light and War are really strong. By either reducing enemy chance to hit, to not take damage in the first place, or ensuring your team gets those hits in, reducing enemy count and the amount of damage you can take.

[–] Seasoned_Greetings@lemm.ee 3 points 11 months ago* (last edited 11 months ago)

I mean, there's a necklace for guidance. Clerics are pretty useful though.

[–] Ilflish@lemm.ee 2 points 11 months ago

Also, of the three ladies (you will typically find in your first playthrough, sorry Minthara) she is the last you can romance, so if your are a completionist you will end with her (I regret not making a save)