this post was submitted on 12 Dec 2023
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[–] dditty@lemm.ee 1 points 11 months ago (1 children)

I tried The Finals a couple days ago and was not enthused about a few aspects of the game: characters are bullet sponges and also take way too many melees to kill, and it's still early in its development so my friends and I encountered several game breaking bugs like clipping through the floor and my friend got stuck facing a certain direction and had to DC to fix it (he even tried switching controllers to confirm it was the game's fault). Fortunately glitches can be fixed and my other gripes can get fixed with balance changes. Also it is super annoying that when switching weapons/tools you have to press a button to confirm the switch which feels quite clunky. Overall, the game shows some promise.

[–] GoodEye8@lemm.ee 1 points 11 months ago

I haven't noticed any clipping through the floor bugs but I know on PC there's a weird mouse bug where your mouse input freezes and you can't use the mouse, but it passes after a few seconds so it's not to the extent of having to DC to fix it. There's also no extra confirmation input needed on PC which means using weapons or tools is definitely smoother on PC.

As for the bullet sponge characters. I personally prefer more bullet sponge characters and think most other shooters require way too few hits to kill which more often than not boils the fights down to who shot first. More shots to kill lets players utilize movement or other gadgets to their advantage, which IMO makes for much more interesting gameplay. It's also much easier to track targets on PC (though, I don't know how strong the aim assist is on consoles) and the ability to turn faster might make the combat more enjoyable on PC compared to consoles. I don't think the theoretical time to kill (TTK) is that much higher than other games (Except COD because COD has stupid-low TTK), if you get the drop on someone they get deleted pretty fast.

I think the game has a pretty good balance on how much effort it takes to kill others because it suits with the rest of the gameplay loop. For instance lower TTK would also have to mean lower cashout steal times and lower respawn times and the fact that one player can wipe an entire team with one mag (which is what you can't do right now unless you use the flamethrower) and then you also have to make throwables faster to use because what's the point of a throwable if guns can just delete people? There are so many other aspects of the gameplay that depend on the characters being a bit bullet spongy.