this post was submitted on 08 Aug 2023
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Work Reform

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[–] Currens_felis@lemmy.ml 107 points 1 year ago (1 children)
[–] ZephyrXero@lemmy.world 51 points 1 year ago (2 children)

Yeah. I've heard so many horror stories from the VFX contractors now. Sound like a hellacious job to work currently

[–] sebinspace@lemmy.world 43 points 1 year ago (2 children)

A lot of creative jobs are like this. Game development is incredibly predatory. Noodle has a fantastic video.

[–] metaStatic@kbin.social 25 points 1 year ago

not just creatives. if you love what you do you need to be in a union: see pilots.

[–] breadcodes@lemm.ee 4 points 1 year ago (1 children)

I always upvote Noodle. This specific video led me to leave my workplace abuse as a dev, and just about just about everyone else I worked with left as well once they saw people leaving. We're all much happier for it. I wish we had a union, because I loved those people and wanted to work with them forever, but we all had to move on.

[–] sebinspace@lemmy.world 0 points 1 year ago

Agreed. I think he got kinda uppity about people putting animations through AI that increased the frame rate, but other than that he’s chill, and one of the less cringe tubers.

[–] SheeEttin@lemmy.world 6 points 1 year ago (1 children)

Would the contractors even be in the union, or would it just be the internal employees? A lot of the contract companies aren't even in the US.

[–] shutz@lemmy.ca 8 points 1 year ago

I think I read that this is mainly for the VFX people who need to be on-set (since they need to make sure that what is being shot will then be usable for compositing and adding VFX, etc. Those are the people who can't be offshored. Can they be contractors? Maybe, but maybe the other unions for the other people on the set might refuse to work with non-union contractors.

So I'm not sure how this will affect the VFX contractors who do the VFX work that comes after principal photography.