this post was submitted on 13 Dec 2023
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[–] independantiste@sh.itjust.works -4 points 11 months ago (1 children)

You're definitely pointing real things, but it may not be as simple as you think making a game as large and as complete as Fortnite. Also, the point of 33M users is kind of moot imo, because the vast majority of those people won't even install steam on their computer, just like there may be a billion Microsoft computers and only a fraction has steam installed. It is also pretty clear that valve will not help Epic make fornite more compatible on their platform, as they are a direct competitor. I am not saying fortnite wouldn't work, I am saying they do not want to assume the maintenance burden of making such a large game run on an compatibility layer, because when shit doesn't work, the blame goes to them and not the layer. And that's bad PR

[–] Rustmilian@lemmy.world 6 points 11 months ago* (last edited 11 months ago)

It is also pretty clear that valve will not help Epic make fornite more compatible on their platform, as they are a direct competitor.

Wrong, Proton is open source and Valve would still benefit if Fortnite succeeded on Linux as it'd grow the ecosystem they're investenting in. Valve has said themselves they're open to supporting any game that takes advantage of Proton, including competitors. Unlike Epic, they're not trying to monopolize the entire market. If they were, they'd be trying to make deals with Microsoft to come pre-installed or some other invasive shit like that.
Hell, Valve already dead ass worked directly with Epic Games to add Proton support to EAC & EAC support in Proton(proton_eac_runtime) in the first place. Why the hell wouldn't Valve be obligated to support them?

because when shit doesn't work, the blame goes to them and not the layer. And that's bad PR.

All they have to do is say "running under Valve Proton report bugs here↗" similar to what Steam does, problem solved.
Not to mention, Linux users are 1000× better at making actually useful bug reports.