this post was submitted on 21 Dec 2023
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Dungeons and Dragons

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D&D and other tabletop RPGs require someone to lead them—a Dungeon Master, also known as a Games Master. It can be an intimidating role to take on, but as someone who's been regularly running campaigns for about 20 years now, trust me when I say that learning how to DM is much less difficult than it appears, and it can be a ton of fun to boot.

The first thing to know is that you don't need to be perfect right away—or ever, really. Popular D&D shows like Critical Role can make it seem like being a good DM means giving a flawless performance, but the reality is that you can give the group a great time without having any real skill for things like storytelling or vocal performance. Play with friends or at least like-minded individuals, and you'll find any mistakes you make are quickly glossed over, and that even the most simple and cliché adventure can be a blast.

That said, the role of Dungeon Master does require more preparation than being a player, and you will find things go a lot more smoothly if you put in some time to learn about what's expected of the role. This guide is designed to equip you with the knowledge you need for a great first adventure—read on, and you'll be running epic campaigns in no time.

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[–] HipsterTenZero@dormi.zone 1 points 10 months ago (1 children)

is there really no better system for mass effect? trying to hamfist DND into it does sound pretty miserable

[–] c0mbatbag3l@lemmy.world 1 points 10 months ago

N7.world seems to have a pretty robust system. I've never heard of an alternative specifically for ME.