this post was submitted on 27 Dec 2023
585 points (95.5% liked)
Games
32545 readers
1727 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't see a problem with it. Steam provides a ton of service as a marketplace and distributor. The social aspect of steam friends seeing what games you're playing translates into advertising for your game. They allow for regional pricing adjustments so it's not about blocking players from poorer countries from affording the game. And they have huge frameworks for digital item trading, achievement management, community discussion, modding and more. Their 30% cut of each sale policy is unilaterally enforced and in line with the fees charged by the VAST majority of other distributors. They don't make exclusivity deals in exchange for taking a smaller cut, unlike some much less consumer-friendly markets. Their market is completely fair across the board. I think it's also pretty fair to ask publishers not to push that 30% fee onto the consumer, by requiring the price on Steam to not exceed the price on any other marketplace.
That policy is to the benefit of steam customers, because they can be reasonably sure the steam price is the best price (currently) available. It's not about exclusivity, it's about protecting the value that Steam offers to the consumer.
I don't see how any of that justifies that valve prohibits publishers from selling their games for cheaper on a platform other than steam.
If anything, the 30% cut is significant and if a developer finds a cheaper platform elsewhere, why wouldn't he also be allowed to sell his game for cheaper there too?
It's really dubious to see valve try to control developers market strategies on platforms other than steam.
I think it only prohibits them from selling steam keys for cheaper elsewhere. It serves to protect steam from bad actor publishers that would try to cut steam out by selling keys on their own website, not paying the 30% platform fee while still using steam's infrastructure to deliver the game to players. Source
It's amazing that steam offers this functionality at all, not even mentioning they don't charge anything for generating keys.
Reddit is not a source, but the source linked in that post isn't really clear.
However, in this Ars Technica article they state 'Sources close to Valve suggested to Ars that this "parity" rule only applies to the "free" Steam keys publishers can sell on other storefronts and not to Steam-free versions of those games sold on competing platforms. Valve hasn't responded to a request for comment on this story.'