this post was submitted on 03 Jan 2024
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[โ€“] Kolanaki@yiffit.net 3 points 10 months ago (1 children)

I don't think a Bethesda game has been innovative ever.

Arena was pretty special in 1994. Day/night cycles, dynamic weather, procedural generation to create one of the biggest maps for a game even now...

[โ€“] replicat@lemmy.world 0 points 10 months ago

It's interesting to keep in mind the basically no one who worked on that game still works for Bethesda.