this post was submitted on 31 Jan 2024
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His stories are mostly over the top nonsense, but sometimes that's fun. Also, for a "AAA" studio director, he's willing to take some VERY big experimental swings when it comes to gameplay. Death Stranding has it's problems, but it's very unique. That's worth some points.
DS has an apparent lack of life serviceability despite being a triple a.
He takes no more 'experimental swings' than hundreds of indie developers. The only difference is, his studio has the money for the marketing campaigns.
You seem to be agreeing and just repeating one of their points, but I get the impression you were trying to disagree?
Aha, yeah I realise my mistake now. I was tired so I will let myself off.