this post was submitted on 04 Feb 2024
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Apple employees outnumbered customers at Vision Pro launch in San Francisco's Union Square::Apple’s new Vision Pro headset drew a sparse but eager crowd to San Francisco’s Union Square on Friday, for pickups and demos.

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[–] partial_accumen@lemmy.world 5 points 9 months ago* (last edited 9 months ago) (3 children)

I'm almost thinking that Apple went too deep into AR/VR when it looked like there was a market for it. So over a year ago they knew this was dead-on-arrival. They'd already committed the R&D and all the facilities and materials for the first production run. Knowing its going to flop, and knowing they'd get only one shot to sell them, they hiked up the price to the point where they could extract the most money from diehard Apple fans before word got out it wasn't worth it.

They sold out all 200,000 launch day units, so perhaps Apples only mistake was pricing it too low.

[–] TheDarkKnight@lemmy.world 6 points 9 months ago

I speculate it is a test product to work towards ubiquitous ar glasses in the future. Basically to figure out the big problems, produce a few good apps, etc. before trying to make the true product.

[–] tyler@programming.dev 4 points 9 months ago (2 children)

It’s competing with the varjo aero, not any of the low end ar tech so it’s actually half the cost of its competitor. It’s still way too expensive for consumers, but that’s not who it’s aimed at

[–] uis@lemmy.world 2 points 9 months ago (1 children)

Valve Index+stations+controllers is 1k$

[–] tyler@programming.dev 1 points 9 months ago

Which it doesn’t compete with at all.

[–] fruitycoder@sh.itjust.works 1 points 9 months ago

I'm personally more exited for SimulaVR headset for spatial computer. Different target market though for sure