this post was submitted on 10 Feb 2024
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[–] lvxferre@mander.xyz 24 points 9 months ago (14 children)

That's a good problem to have, isn't it? Your product got far more popular than you predicted that it would.

[–] bstix@feddit.dk 44 points 9 months ago (13 children)

Sudden success has killed lots of businesses.

[–] Strykker@programming.dev 4 points 9 months ago (1 children)

Usually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.

A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.

[–] pokemaster787@ani.social 2 points 9 months ago

Usually that affects businesses that either provide an online service, so their costs spike massively

It was reported they were spending half a million USD a month on server costs. A lot of the servers are player-hosted but there are also official servers hosted by PocketPair. Half a million won't immediately crush them with their current sales numbers but it isn't great either.

Honestly no idea why they even have official servers.

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