this post was submitted on 11 Mar 2024
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Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. ๐Ÿคท And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

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[โ€“] miss_brainfarts@lemmy.blahaj.zone 22 points 8 months ago (3 children)

Procedural recoil? So basically, random recoil you can never learn the patterns for?

[โ€“] Carighan@lemmy.world 13 points 8 months ago

I think so. Which is more realistic of course. But also a weird way to out "random recoil".

[โ€“] r00ty@kbin.life 9 points 8 months ago

Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

[โ€“] owen@lemmy.ca 4 points 8 months ago* (last edited 8 months ago)

Nah, cause it could be a procedure like

  1. x is between 1 and 5
  2. recoil = Right*x + Up*4x

So you can learn to resist the average recoil