this post was submitted on 31 Mar 2024
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[–] Ephera@lemmy.ml 68 points 7 months ago (4 children)

You know, I went into this article kind of on the side of the game publishers, but this argumentation just had me rolling:

major developers like Microsoft, Sony, and Epic Games are pushing back, arguing their creations are protected forms of artistic expression, not addictive products.

Their CEOs do nothing but respond to stakeholders all year long, but now all of a sudden, they put on their beret hats and go excusez-moi, this is artistique.

[–] Ranvier@sopuli.xyz 29 points 7 months ago (1 children)

These loot boxes are merely a highly artistic statement on the uncertainties in life and a run away capalitalistic society! We are as shocked as anyone that people have got addicted and lost thousands of dollars to our uhhhhh art, yeah.

[–] shiveyarbles@beehaw.org 12 points 7 months ago

The big issue to me is that the pricing of digital items is completely unrelated to the cost of creation. And it targets children who don't know better.

[–] snekerpimp@lemmy.world 19 points 7 months ago (1 children)

“Officer, this meth I’m making is just artistic cooking! It’s not MY fault it’s addictive”

[–] Murdoc@sh.itjust.works 6 points 7 months ago

Just tell all your customers that it's "for entertainment purposes only."

[–] Stern@lemmy.world 11 points 7 months ago

"The loot boxes are an... evocative display of the perils of hmmm... taxation, so they need to cost 9.99 for... uhhh... reasons."

[–] AngryCommieKender@lemmy.world 7 points 7 months ago (1 children)

It's well known that Epic and Blizzard hired psychologists specifically to make their games more addictive. I would be very surprised to find out that Microsoft and Sony didn't.

[–] Buddahriffic@lemmy.world 3 points 7 months ago

The white paper about creating addictive games that I read years ago while addicted to wow was written by someone at Microsoft.