this post was submitted on 14 Apr 2024
28 points (100.0% liked)

Gaming

30548 readers
151 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

So, j want to get into fighting games, mainly the der street fighter games, and advice on how to get good.

I'm so bad at fighters I've only ever gotten halfway through a sf2 run and no idea what to do.

I main ken/ryu btw

Not even using akuma as a crutch helps lol (that or xmen vs street fighter ps1 akuma sucks)

So basically, how do I "get good"

you are viewing a single comment's thread
view the rest of the comments
[–] PenguinTD@lemmy.ca 4 points 7 months ago (1 children)

well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )

  • street fighter have a couple arch type, ryu/ken is shoto and they have actually different play style even though their basics looks similar.
  • for any fighting game the distance that your opponent's attack can reach is very important. a good player can simply whiff punish you and throw jabbing you because you don't understand the +/- etc after a blocked/whiffed attack.
  • hit confirm is also important, which means a simple combo that you can start when you have advantage, but not too "negative" when it's blocked. (training mode can show these info) Where the first 2~3 hit of your combo is safe and once you get better and landing those 2~3 hit combo, pick something that allows you to cancel into special moves, knock down or throw(which is also a down). All the more fancy complex combo is not really useful if you can't even land a 2~3 hit combo on opponent.
  • punishing specific match up's bad move, ie. a fireball at wrong distance allows opponent to jump in and lands full combo out of it. you have to do training mode a lot and study your match up.
  • and finally, study the neutral game, where both side starts from distance that all normal attacks are out of range, what can you do from that point of space and what opponent's char can do from their space. If you keep getting beat by opponent's certain move, rewatch the replay, check their input, record that input to a training dummy, and find what you can do as counter.

It's a huge time sink and there are also cheaters(on pc specifically), so good luck.

[–] sleepybisexual@beehaw.org 2 points 7 months ago (1 children)

Oki :3

Yea, I don't have to worry about cheaters cos I'm playing SNES era stuff mainly.

So basically, just don't haduken spam?

[–] PenguinTD@lemmy.ca 2 points 7 months ago* (last edited 7 months ago) (1 children)

If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don't exploit their tendencies. Don't spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.

Like for CPU don't even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.

[–] sleepybisexual@beehaw.org 1 points 7 months ago (1 children)

Oh, so every match the ai gets stronger? That explains a lot of shit.

My main problem was with the thawk jump combo

[–] PenguinTD@lemmy.ca 1 points 7 months ago (1 children)

if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.

Source : https://wiki.supercombo.gg/w/Super_Street_Fighter_2_Turbo/Ken