this post was submitted on 22 Apr 2024
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Hell yeah; I still haven't been able to convince Xbox users that gyro aiming is literally next generation; mostly because of their confirmation bias and Xbox controllers not having the feature yet.
Getting this hardware access available as far and wide as possible is going to make handheld gaming more attractive than ever.
idk man, even ps games don't use gyro, no?
they do. I know that the ps5 versions of call of duty have gyro aiming as a feature you can toggle on
The controller has gyro, and games like Horizon Zero Dawn/Forbidden West do make use of it. There are others as well, but I'm not familiar enough with the library to recall specifics
but is really good festures?, or just a gimick?
It's quite good. It helps a lot with making minute adjustments to aim that the control sticks can't quite manage without dropping sensitivity substantially.
Let's just say there are people with Gyro aiming out-performing mouse and keyboard users in AimLabs. It truly is the bridge that will allow console users to cross into competitiveness with PC without needing dumb shit like allowing console users to 'lock on' to targets while PC users can't. It puts controller users on equal footing with mouse/kb users, especially for FPS gaming.
When treated as a fine input for aiming, where the right analog stick might be considered a coarse input, it is a really good feature.
Most of the time Nintendo has implemented motion controls, it is a gimmick.
OP was saying that it was next generation feature
when it's three generations old now.
lol
I'd say it's a matter of preference than anything "next-gen". I really liked using a hybrid approach with the Steam Controller a few years back for some third person games with archery, but it has its own drawbacks and complexities so I could see why people would prefer the simplicity of the good ol' analogue stick.