this post was submitted on 23 Apr 2024
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The problem is the AAA games are what prop up gaming consoles, which are the only reasonable way for the average person to afford gaming. All the best AA and indie games have predominantly been on PC. All my favorites are still PC only.
In the year like, 6 months to a year I’ve seen what looks like maybe start of many of them coming to consoles, but we’re still years out from seeing what becomes of that. As for right now, AA studios and indies can only afford to port things to consoles due to the large console adoption, and large console adoption is due to AAA games. If consoles stop being worth it for Sony and Microsoft to make, people will have to buy PCs. And PCs are expensive even to those with the experience to build things themselves and know how to shop for what they need to have a good experience.
The Steam Deck is priced similarly to consoles and gives access to a lot of AA and indie games. In fact, I wouldn't be surprised if the divide between consoles and PC gets fuzzier and fuzzier as time goes on and consoles eventually just become specific PC configurations that games can optimize for.
Plus, on that note, if you look at overall cost, buying AAA games can add up pretty quickly to outpace the cost of building a PC. If you buy enough games, a console + AAA game collection can surpass the cost of a high end PC + AA and indie game collection, especially if you're a patient gamer and can wait for good Steam sales. Every month or so, I've been buying a handful of games on sale for on average less than half the price of a single AAA new release. Building a PC just has a higher up front cost (though patience can help there, too).
The only way PC gaming is not affordable to the average person is if they're playing AAA titles. I have a GTX 780 worth ~$60 that I still use to play many indie titles like Party Animals, Planet Crafters, Stardew Valley, Lethal Company, Content Warning, etc.