this post was submitted on 29 Apr 2024
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    If anyone wants to give an ELI5 or a link to a video that ELI5 I'd be incredibly thankful

    I swear that all the stuff I find is like super in depth technical stuff that just loses me in no time flat

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    [–] devfuuu@lemmy.world 3 points 6 months ago* (last edited 6 months ago)

    Yeah, it's a new way that programs use to draw their stuff on the screens.

    In the middle usually are other stuff that abstract away that part from normal application development, so in general, most applications don't need to care with the low level thing that is being used to draw their stuff, but there is always somethings that some apps will do to bypass or expect to work in a certain way, so sometimes changes and time are need to adjust those applications to play well with the new way of drawing.

    The core idea of why Wayland matters is that it is designed to take advantage of the hardware features and how hardware is designed in this century. On xorg, since it was designed around the architecture and expectations of what people thought things should work in the 70s, it was becoming really hard to add features related to how newer hardware worked. Things like multiple gpus, prime architectures, multiple surfaces/screens with multiple aspect ratios and dpis, varying refresh rates, taking advantage of hardware acceleration for graphics drawing, etc, were all really hard things to do because the code had multiple concepts not applicable to the modern age. So, essentially developers were already bypassing 99% of the internals of xorg architecture and hacking things in a very hard way. They basically decided/experimented with stripping apart all the things they didn't need and didn't matter and reduced it to the most basic and core thing that mattered: "how to push these pixels to that surface".

    It ended up being a successful experiment, in that it showed it was possible to do.

    Now, in the current world, there are solutions that need to be implemented to bring some features up to speed since the wayland thing is so core and barebones. And this is a good thing. It allows developers and applications to think really hard about what they need to do and how they should do and how things should work across all toolkits and desktop environments. Obviously this takes time to make decisions and ensure everyone is onboard, experiment and reiterate on it until good solutions are found.

    This last point is what makes end users frustrated when trying wayland because some things are lacking or not ready yet. For the general use, users without really specific needs, they can already use wayland now, but for others they can't because of their particular needs or specific hardware situation.

    If xorg is working for you, then there's no need to worry. If it's invisible to you then most likely you shouldn't care, because the desktop environments are changing their sessions to use wayland by default and most users will not perceive any difference. If users see problems and then notice that it's related to using wayland they can choose explicitly to use the xorg version since it will still work for a while.

    Hope I didn't make it too complicated now.