this post was submitted on 01 Jun 2024
209 points (98.6% liked)
Steam Deck
14847 readers
143 users here now
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
SF6 runs pretty poorly on the Steam Deck so I don't know why they would want to highlight that, lol. Pretty much had to turn everything to full ugly mode.
That's a bummer, I was just going to ask if it was even worth installing on the Steam Deck. Guess I'll stick with the open world single player games and Slay The Spire.
It's playable but it struggles to maintain 60fps on the lowest settings, I even modded out the environments with a potato mod. So if you don't need things to be pretty it still is functional, but you can feel the frames dip fairly frequently.
That's disappointing. From Capcon's even earlier track record such as DMC5, RE 2/3/4/8 and MHR, I expected great builtin compatibility of their RE engine with Linux and Steam Deck. But their latest titles DD2 and SF6 proved otherwise, so I guess it's just optimization problem for specific game cases