this post was submitted on 08 Jul 2023
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Fediverse

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A community to talk about the Fediverse and all it's related services using ActivityPub (Mastodon, Lemmy, KBin, etc).

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The mastodon and lemmy content I’m seeing feels like 90% of it comes from people who are:

  • ~30 years old or older

  • tech enthusiasts/workers

  • linux users

There’s nothing wrong with that particular demographic or anything, but it doesn’t feel like a win to me if the entire fediverse is just one big monoculture.

I wonder what it is that is keeping more diverse users away? Is picking a server/federation too complicated? Or is it that they don’t see any content that they like?

Thoughts?

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[–] Freesoftwareenjoyer@lemmy.world 1 points 1 year ago (1 children)

Yes, Lemmy's UI is very bad. It would be pretty easy to improve it, if only developers understood this. But I think the part that new users complain about the most is federation. At least I've seen many posts and comments saying that it's too confusing.

[–] loics2@lemm.ee 0 points 1 year ago (1 children)

I don't think it's necessarily the job of the developers, the main issue IMO is that there's not enough involvement from other specialists such as designers in open-source communities.

[–] Freesoftwareenjoyer@lemmy.world 0 points 1 year ago (1 children)

Sometimes I try to help, but unfortunately not everyone is willing to listen. I've noticed there are multiple reasons why UI might be bad in a Free Software project:

  • developers are not UI experts and they don't know better
  • developers are not UI experts and they don't listen to experts or UI is not their priority
  • the UI code is so bad that changing it would require rewriting most of the application and nobody has the time to do that, so there is nothing that can be done (this probably doesn't happen in web apps)

I believe in Lemmy's case it's mostly the 2nd point.

[–] NathanUp@lemmy.ml 1 points 1 year ago

IDK about Lemmy devs, but point 2 is so, so common. Making a point about UX or accessibility in 99% of FLOSS project discussion spaces is incredibly stressful; you can have user research, industry best practice, and years of experience on your side, but you're inevitably met with dismissal and argument. Devs often treat designers as though they're a bunch of artsy crystal-healing crusties, despite the fact that good UX people base their work on actual research and theory grounded in human behavior and psychology. (Calling use of basic design principles "eye candy" for example) Of course, if a dev makes a decision on technical grounds, it must be treated as scripture as far as any remaining designers on the project are concerned. It's no wonder so many FLOSS projects have abominable UX.