this post was submitted on 24 Aug 2023
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Dear god, my biggest beef with using a smart phone is that UI designers 1) love to have tiny buttons for shit, and 2) the tappable areas for those buttons are almost never made larger than their tiny graphics, so it's a bitch to actually tap them.
I used to be a mobile app developer, and when I wrote apps by myself I would always expand the tappable areas so they were easy to hit with fat fingers. My last job was working for a huge cable company (maybe the name rhymes with "bombast") and whenever I expanded the tappable area of a tiny button the UI designers would pitch a fit and insist that that not be done. Management would agree with them on the grounds that expanding the tappable area would require too much time to implement - and then they'd order me to spend even more time un-implementing it.
Something that irritates me in desktop design is, there's a clickable icon. There's no box around it to represent a button, just the icon on a blank background. You move your mouse towards the icon. When you get close to the icon, a box appears around it. You take this to mean "this object will be interacted with when you click the mouse." You click the mouse. Nothing is achieved. You have to move the mouse into the actual borders of the icon, it's just that now icons get visibly excited that you might pick them.
Windows 95 legitimately had better UI than that "Material" bullshit, via relief shading conveyed through four fucking colors. The hierarchy of elements is instantly visible. Buttons even popped in and out when clicked. There's just no excuse for how minimalism fetishists have taken over user experience.
I find this problem to be especially pronounced in the exit buttons on in game ads.