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The argument with "it doesn't have to be a realtime simulation" is good.
Also: Why should the same rules of physics we have, apply to the world that runs the simulation? Maybe they have infinite energy and different physics. We can't apply our physics to other, different universes.
And we use a very small amount of electricity on earth. A few petawatts as far as I know. We can't even imagine what's possible for a civilization who harvests a substancial amount of energy from their sun. Or has nuclear fusion power plants available. That should immediately allow for a simulation a few layers deep.
And you don't need to simulate every molecule in the universe for a good simulation. Maybe there is a trick to it. For a computer game we also don't simulate atoms and real gravity. And it's believable, nontheless. So it doesn't even have to scale exponentially. There could be a way to make it much more managable and not make it much more complicated with every layer.
Strictly speaking you only need to simulate the state of mind and the sensory input of a few billion people. Or less. Or one person. If they choose to "build" a simulation themselves, it's just the things necessary for their perception that need to be handled.
I'd say IF we live in a simulation... It's most likely running in a world that has in fact improbably many resources available. And laws of physics that allow for that.