this post was submitted on 01 Aug 2024
203 points (87.2% liked)
Games
32608 readers
1123 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The question is, does the responsibility fall on you to choose games that fit your skill level or the developer to compromise their vision to accomodate a broader audience? Would we take the same stance with other art? I find a lot of Foreign Arthouse Films to be slow paced and unenjoyable. Should the writers and directors be required to make an alternate cut to accomodate my preferences?
Many games, have varying difficulty levels. AFAIK movies have never had anything like that.
I have also seen cuts of movies that were horrible, and then an alternative cut is released that is leaps and bounds better.
Try watching Primer.
To be fair they're still right to say that there are no difficulty settings on that film, it's just set at fuck you difficulty from the beginning
This is true.