this post was submitted on 19 Aug 2024
123 points (93.0% liked)
Games
32654 readers
1142 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So to people that have played it, how is it? Like compared to previous FF?
Oh boy is that a loaded question.
As someone who has played every game in the series, the trend has been to make them less like RPGs and more like action games. Gameplay wise, this was far and away the best action-y one and had a decent enough story. Anything compared to 15 would have looked like a masterpiece, lol.
I vastly prefer the more traditional RPGs overall though. 16 was a pleasant surprise since I came in with a bit of a bias against the shift towards action games, and really only gave it a shot because the director has earned a lot of credit with his handling of 14 (the MMO)
FWIW, this is pretty close to how I feel about it. Compared to XV, this game is a masterpiece.
I'd add that the ability recharges make the later combat feel a little bit more ATB-like (to me at least), when you're relying more on those abilities than standard attacks.
Also, I personally think it's the most (or second most) well-told game of the franchise. They do a phenomenal job of setting up different situations with maximum impact. The sad and hopeless feels sad and hopeless, the enraging feels enraging, and the grandiose feels ABSOLUTELY GRANDIOSE.
So there's no MP and all spells have a recharge mechanism instead? That seems like a great way to encourage players to use them more often.
Yep, I'll use big powerful abilities on small mobs just to clear the area since it will eventually recharge. Especially once I have a couple big heavy-hitting abilities in my tool belt.
Thank you.
You can pet the dog.
Very different from previous FF's. You only control one character. Combat is very fun, and you can definitely style on your foes with sick combos. Sometimes basic enemies die too quickly. I enjoyed the story for the most part. I love the characters and the world building is great. The side quests are unfortunately one of the weaker points, which is sad because they make up a ton of the content. Great music and visuals. Weapon upgrade system is pretty basic (number go up). Overall a great game IMO, but I don't think it holds a candle to FF7 REBIRTH.
Do you normally control more than one character then? I've only ever controlled one character in the ff I've played so that sounds weird.
Which FF have you played? I was talking about in combat. Most FF yes, you control one character while running around but in combat you fight with a team of three or four. For non-mmo's, only controlling one character during a fight is a first as far as I'm aware.
14, so yeah I guess that's more of an exception. I did play a tiny bit of 13 but hated the combat
Didn't play 13, but watched a friend play a bit and knew it wasn't for me. 13 has great music though.
I loved it. Great story which kept me hooked all the way through. Def recommend.