this post was submitted on 07 Sep 2024
54 points (93.5% liked)

Games

32452 readers
1317 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Copernican@lemmy.world 8 points 2 months ago (6 children)

The picture in picture scope is a weird design choice. I remember old delta force games, after moving on to rainbow six, ghost recon, or operation flashpoint, not sure why you would go back to that for scopes...

[–] NuXCOM_90Percent@lemmy.zip 8 points 2 months ago (4 children)

It is genuinely more realistic and tactical because people don't close one eye while looking through an optic (usually).

But yeah. Hard to convey and they haven't pulled it off yet. But modern (and historic) Microprose knows how to rev my engine so still very interested.

[–] Copernican@lemmy.world 4 points 2 months ago* (last edited 2 months ago)

But can't you do that with a scope over the iron site that is not full screen and not blurring the peripheral around the scope on the center? But as a 90s/00s gamer, I did love silent scope on arcades. I get what you mean.

load more comments (3 replies)
load more comments (4 replies)