this post was submitted on 15 Sep 2024
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[–] realitista@lemm.ee 0 points 2 months ago (4 children)

With so many good mods out there I'm surprised this doesn't happen more.

[–] SkyezOpen@lemmy.world 0 points 2 months ago (3 children)

Well Bethesda tried... To make the end user pay for it. Didn't go over well.

[–] realitista@lemm.ee 0 points 2 months ago (1 children)

I don't mean the usual game company tactic of trying to extract money without adding value. I mean paying modders for their creations and then putting them out officially. I'd bet it would pretty much always be more profitable than doing it in house, and in most cases produce a better result. I mean, why don't we have some beautiful next gen Skyrim from all the mods out there, or VR versions of most games- the mods are pretty good usually.

[–] SkyezOpen@lemmy.world 0 points 2 months ago (1 children)

It's probably easier for devs to just include mod support in the game. Steam workshop is a godsend for a lot of moddable games. Rimworld is incredibly replayable on its own, but with the workshop you can completely customize every aspect.

[–] Demdaru@lemmy.world 1 points 1 month ago

Funny you mention Rinworld...

...which does exactly that - includes mods in main game with updates xD

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