this post was submitted on 15 Sep 2024
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"To clarify: I had no involvement in the actual development of this official port, and neither did Flat2VR Studios," the modder added. "They just bought all the rights to the concept and code of the unfinished mod (which tbh they didn't really need to do), and then did it all themselves."

I'm curious how much of his code they ended up using, but it's really cool to reward the dude like that either way.

[–] MossyFeathers@pawb.social 1 points 4 days ago (1 children)

That's awesome. I think it's also a really smart way of converting a game like that to VR.

[–] shadowedcross@sh.itjust.works 1 points 4 days ago

A few games are getting official ports from Flat2VR studios as well, good time to be a VR player.

[–] realitista@lemm.ee 0 points 4 days ago (1 children)

With so many good mods out there I'm surprised this doesn't happen more.

[–] SkyezOpen@lemmy.world 0 points 4 days ago (1 children)

Well Bethesda tried... To make the end user pay for it. Didn't go over well.

[–] realitista@lemm.ee 0 points 4 days ago (1 children)

I don't mean the usual game company tactic of trying to extract money without adding value. I mean paying modders for their creations and then putting them out officially. I'd bet it would pretty much always be more profitable than doing it in house, and in most cases produce a better result. I mean, why don't we have some beautiful next gen Skyrim from all the mods out there, or VR versions of most games- the mods are pretty good usually.

[–] SkyezOpen@lemmy.world 0 points 4 days ago (1 children)

It's probably easier for devs to just include mod support in the game. Steam workshop is a godsend for a lot of moddable games. Rimworld is incredibly replayable on its own, but with the workshop you can completely customize every aspect.

[–] Demdaru@lemmy.world 1 points 2 days ago

Funny you mention Rinworld...

...which does exactly that - includes mods in main game with updates xD