this post was submitted on 02 Sep 2023
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Thanks, I was aware of some of those obstacles. But this adds a little more detail, to the point where I don't think it would be economical to repurpose this for this. It sounds like my idea may be possible with current off the shelf tags, but I think the dock would end up being way larger than I was initially imagining. It also seems like I am looking at like a minimum of $500 in parts for a prototype, even if I were somehow able to get the tags for $2 a piece.
You misunderstand the dock interface. The plan would be to insert the ribbon into something more durablee to bridge into the dock to be more like a cartridge. The dock will be expensive as I would plan for either all or most of the "cards" to be docked at once. It wouldn't be a insert, wait, insert wait, instead it would be insert all the cards into their slots after play.
I also realized that the dock will need to be a little more complex then I originally thought as well. A lot of games have extensive burn and draw mechanisms leading to an extensive set of cards. What you could do is only have the amount of cards you would need in the base set for most of these games that are actually in play at any given time. The rest of the "cards" could be held in the "docks" memory, then "printed" when you draw a new card. It would add a little bit of time to the games, but you could dramatically cut the amount of physical "cards" or tags you need for many games.
You could potentially modify a game to work with those cards. Making cards able to change state or add extra states (that would usually be extra cards) to a single screen. I like your idea. Maybe the idea would not be a retro fitting but a ground up new mechanics for the mage?