this post was submitted on 03 Oct 2024
483 points (96.7% liked)

Games

32532 readers
870 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I'm panicking guys...

you are viewing a single comment's thread
view the rest of the comments
[โ€“] wizardbeard@lemmy.dbzer0.com 49 points 1 month ago (1 children)

Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.

The only real solution is experience. Beyond that: Learn to treat your "amazing game ideas" like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.


All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan's long running amatuer game dev threads: just like make game.

Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn't meet what you hoped, even one that's objectively shit, is monumental progress.

Now toss it up on itch.io or whatever storefront and start on your next attempt.

[โ€“] imPastaSyndrome@lemm.ee 2 points 1 month ago

It's quickly becoming Dad just by finishing the project and releasing it. You're further than some AAA devs