this post was submitted on 03 Oct 2024
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[–] capt_wolf@lemmy.world 144 points 1 month ago (33 children)

Original Halo was released in 2001, 23 years ago.

Super Mario Bros was released in 1985, 39 years ago.

There is less time between the release of the first SMB and Halo than Halo and the present day, 16 years...

[–] samus12345@lemmy.world 91 points 1 month ago* (last edited 1 month ago) (22 children)

It's interesting how much technology has slowed down. Back in the 80s and 90s a 5 year old game looked horribly outdated. Now we're getting close to some 20 year old games still looking pretty decent.

[–] TheTechnician27@lemmy.world 63 points 1 month ago* (last edited 1 month ago) (8 children)

Technology has slowed down, but there's also diminishing returns for what you can do with a game's graphics etc.

  • The original Halo ran at 480p on the Xbox. 4K UHD has 27 times the number of pixels as that. The resolution increase from the NES to Halo was about 5.35 times.
  • Games nowadays on PCs are often capable of running smoothly into the hundreds of frames per second, but of course for example the difference between 21 and 30 FPS is more noticeable than the one between 231 and 240 FPS. (Looking at you, OoT)
  • Render distances are much larger with less obvious compromise on LoD.
  • Stuff like ray-tracing is of some graphical benefit but is hugely computationally taxing, and there's nothing you can do about that. It's just more diminishing returns.
  • Physics engines are much more complex.
  • At some point, a limiting factor just becomes art direction and budget. You can have all the fancy techniques you want, but you still need to make detailed textures, animations, etc.
  • The amount of polygons starts to hit a ceiling too where the model is basically continuous to the human eye, so adding more polys might only help very subtly.
  • Color depth is basically a solved problem now too compared to going from the NES to the Xbox.

You can think of sampling audio. If I have a bit depth of 1, and I upgrade that to 16, it's going to sound a hell of a lot more like an improvement than if I were to upgrade from 48 to 64.

[–] falcunculus@jlai.lu 1 points 1 month ago
  • At some point, a limiting factor just becomes art direction and budget. You can have all the fancy techniques you want, but you still need to make detailed textures, animations, etc.

Very possibly generative AI will alleviate this, although it has yet to produce convincing 3d models or animations.

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