this post was submitted on 04 Oct 2024
23 points (92.6% liked)

Games

32608 readers
1972 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Title. I have quite a few on my backlog but I'm always looking for inde recs especially. :)

you are viewing a single comment's thread
view the rest of the comments
[–] ampersandrew@lemmy.world 2 points 1 month ago (5 children)

What part of that was executive meddling?

[–] Flamekebab@piefed.social 2 points 1 month ago (4 children)

The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game's tutorial is in the manual.

[–] ampersandrew@lemmy.world 2 points 1 month ago (3 children)

I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it's not a good tutorial. I'd call the first game's tutorial the cave with a handful of rats.

[–] JayEchoRay@lemmy.world 1 points 1 month ago (1 children)

While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

There is a lock pick and explosive tutorial that are mandatory but aren't too difficult and then there is a trap room which can be a problem if one is low on perception.

The final challenge can have the guy be talked down with enough speech

For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.

[–] ampersandrew@lemmy.world 1 points 1 month ago (1 children)

This is the kind of stuff you might know if you already know what's ahead of you, like if you played it before, but as a first-time player of the game, not knowing what's coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.

[–] JayEchoRay@lemmy.world 1 points 1 month ago

I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

I remember and know it from failing, leaning and trying different things seeing what works.

The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

As I said before, it is not the best and they could have done a better job, yes.

It can leave one feeling annoyed that their gun character struggles - sure

Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1's tutorial, there is more than one way to do it other than pure brute force.

load more comments (1 replies)
load more comments (1 replies)
load more comments (1 replies)