this post was submitted on 04 Oct 2024
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Title. I have quite a few on my backlog but I'm always looking for inde recs especially. :)

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[–] Flamekebab@piefed.social 3 points 1 month ago (1 children)

I really enjoyed playing through Fallout 2 on my deck.

[–] ampersandrew@lemmy.world 3 points 1 month ago (1 children)

I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you're playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.

[–] Flamekebab@piefed.social 2 points 1 month ago (1 children)

The maze puzzle with the electrified floor is some absolute bullshit. I wonder if there's a mod to remove that nonsense?

As for the beginning, I used a mod to skip the Temple of Trials because you're absolutely right, it's such a tedious slog. Yay, executive meddling!

[–] ampersandrew@lemmy.world 2 points 1 month ago (1 children)

What part of that was executive meddling?

[–] Flamekebab@piefed.social 2 points 1 month ago (1 children)

The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game's tutorial is in the manual.

[–] ampersandrew@lemmy.world 2 points 1 month ago (1 children)

I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it's not a good tutorial. I'd call the first game's tutorial the cave with a handful of rats.

[–] JayEchoRay@lemmy.world 1 points 1 month ago (1 children)

While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

There is a lock pick and explosive tutorial that are mandatory but aren't too difficult and then there is a trap room which can be a problem if one is low on perception.

The final challenge can have the guy be talked down with enough speech

For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.

[–] ampersandrew@lemmy.world 1 points 1 month ago (1 children)

This is the kind of stuff you might know if you already know what's ahead of you, like if you played it before, but as a first-time player of the game, not knowing what's coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.

[–] JayEchoRay@lemmy.world 1 points 1 month ago

I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

I remember and know it from failing, leaning and trying different things seeing what works.

The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

As I said before, it is not the best and they could have done a better job, yes.

It can leave one feeling annoyed that their gun character struggles - sure

Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1's tutorial, there is more than one way to do it other than pure brute force.

[–] mox@lemmy.sdf.org 3 points 1 month ago (1 children)

Wildermyth is somewhere between a tactical combat game and a role-playing game, and quite good.

Solasta: Crown of the Magister has caught my attention, but I haven't played it yet.

Dragon Age: Origins is good, and although not on sale, is old enough that full price is not bad. (I don't know if the EULA is tolerable, though; I don't think it was there when I played it.)

[–] skulblaka@sh.itjust.works 2 points 1 month ago

Solasta's campaign feels a little half baked in some ways, especially if you're coming from Baldur's Gate, but where it really shines is in building your own campaigns to run your friends through. It's a perfectly reasonable platform to host online D&D 5e in, especially with mods to expand the content. And there are plenty of user-created workshop campaigns to download, but in general, I wouldn't recommend it as a single player experience if that's what you're looking for. I absolutely do recommend it for group play.

[–] fossilesque@mander.xyz 3 points 1 month ago

Bonus for compatibility with the Deck.