this post was submitted on 09 Oct 2024
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Absolutely second the recommendations of Doom and Quake here in the thread. Boomer shooters in general. Even if the movement can be really fast, playing them on your own can be extremely cozy. Just get into the rhythm of circle strafing, shooting and weaving in and out of cover and you'll be in the zone very quickly. Bonus point, that both Doom and Quake have 30 years of EXCELLENT quality player created content that can keep you playing fresh new levels for as long as you want to. You could play them for the rest of your life, at your own pace and preferred difficulty.
The new rereleases of both games even bundle a mod browser that you can access with zero knowledge of modding, just hop on.
I will also add to this that there is absolutely no reason to buy the "new" re-release of Doom and Doom 2 that's out on Steam now except to rip the IWADS out of it to put in a source port -- any other source port -- rather than the garbage it comes with. And only do so if you want the new Legacy of Rust episodes. Everything else is, er, readily available online. And has been for decades.
The new NEX based engine these run on now is maddeningly inferior to basically every open source Doom engine port currently available. In addition to not supporting vertical mouse look at all, "for authenticity," (but by default it slaps a crosshair on your screen, which the original didn't have...) it also looks like garbage on modern displays and crashes constantly which is something that baffles me. Running Doom ought to be a solved problem by now in 2024, but this fucker crashes on me more now than it did on my 486 back in 1994. It's buggier than a trailer park mattress in a swamp.
I recommend GZDoom, personally. You can add Brutal Doom to make the gameplay experience significantly more bombastic as well, if that sort of thing appeals to you.
sigh. Not everything must be GZDoom and Brutal Doom. The new port is perfectly fine if they're going to play mostly vanilla. There's no need to be this angry at everything you don't understand in the internet.
The new port is not perfectly fine if it randomly crashes to desktop all the time.
Oh, and I also forgot to mention that several of the achievements are still bugged and don't pop, which has been a known issue since release and still hasn't been fixed. So yeah. Bethesda is gonna do Bethesda stuff.
You can still have a "vanilla" experience using other source ports. That's what, e.g. Chocolate Doom is for. Except it may stay running on your PC for more than eleven consecutive minutes at a time. So if that's what turns your crank, go for it. You're right -- not everything needs to be GZDoom and Brutal. But other options definitely exist, and I recommend any of them over what was shoveled out officially. You can even have a pretty durn vanilla experience in GZDoom if you want to, while still retaining much broader support for mods than the official release. Me personally, I can't do mouse control with no vertical look. It made me seasick in the 90's, and it still does now. That's a deal breaker. I was a keyboard-only player in the DOS era.
I will also add that if you are going to play the new Sigil expansions or Legacy of Rust, they're virtually impossible on Ultra Violence and Nightmare without mouselook. These maps were clearly designed with a modern source port including mouse aim in mind, and this was apparently shitcanned later in development for some unfathomable reason. Like, why even leave the crosshair there, then?
spoiler
Like, the shoot-the-switch secret on Legacy of Rust MAP10? Forget it. Yeah, you can hit it like 3% of the time if you ride the elevator up and down and pick at it with the pistol until you get it. I'm quite certain it was intended to be shot from either of the windows left and right of the elevator, the leftmost one lining up with it perfectly, and the elevator thing is only just in case someone is playing in some kind of purist mode.