this post was submitted on 05 Sep 2023
633 points (97.7% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

54500 readers
711 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] rektifier@sh.itjust.works 11 points 1 year ago (1 children)

Even if they have the source, they may not have all the build tools anymore.

Or they have the build tools but the wizard that set up the build system back in the day no longer works there.

Or they have the build system archived and documented but it doesn't run because some license expired, and the tool vender doesn't sell that version anymore.

In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.

[–] ninjan@lemmy.mildgrim.com 3 points 1 year ago

Very true, and even if they could replace/remove libraries and dependencies that muck up the build process there are no guarantees that it'll play the same. So many games rely on strange quirks to function the way they do that would be nigh impossible to replicate purposely.