this post was submitted on 21 Oct 2024
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[–] ptz@dubvee.org 21 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I can't research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

[–] TexasDrunk@lemmy.world 32 points 2 weeks ago (4 children)

Mega Man would like a word.

1000001520

Just look at that sexy bastard.

[–] ptz@dubvee.org 15 points 2 weeks ago (1 children)

Maybe they got a pass if the in-game graphics were better than the box art? 😆

[–] TexasDrunk@lemmy.world 14 points 2 weeks ago (1 children)

What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don't make me feel at all.

[–] altima_neo@lemmy.zip 12 points 2 weeks ago

That feeling is called nausea

[–] chatokun@lemmy.dbzer0.com 13 points 2 weeks ago

Mind you, that was only American artwork. Original Japanese:

[–] ShepherdPie@midwest.social 7 points 2 weeks ago

That's quite the banana hammock he's wearing.

[–] Marx2k@lemmy.dbzer0.com 4 points 2 weeks ago

Wtf did they do to his legs??

[–] rockman057@lemmy.world 8 points 2 weeks ago

Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.