this post was submitted on 06 Nov 2024
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Mmm I know what you are saying but I used to work with a lot of 3D game artists. All but a few hated Blender and said they found it counter-intuitive. But really it was that it wasn't just like 3DS Max and Maya (and it is a bit like Max to be honest). I'm delight over a decade later it's use has ballooned anyway.
During the same time in games, they switch all the non-2D artists to GIMP to save money. Every time I went into the animation room for something, I could hear "GIMP can't do X or Y" and every time I could show them how it could. They didn't want to try and were confused/cross it wasn't PS.