this post was submitted on 11 Nov 2024
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[–] subignition@fedia.io 18 points 1 day ago (2 children)

When you distribute physical copies of games to stores, I don't think it's really practical to prevent physical copies from getting taken inappropriately 100%

[–] Revan343@lemmy.ca 17 points 1 day ago (1 children)

Make 'em require an online patch to be playable after first install.

Actually, I should shut the fuck up, they might actually hear me

[–] subignition@fedia.io 4 points 1 day ago (1 children)

Then that pretty much defeats the purpose of physical media, people will be out in droves angry that they can't play their new games offline or have to day 1 patch, etc

There's no perfect solution here.

[–] abigscaryhobo@lemmy.world 3 points 1 day ago

Obviously you just mandate your game and console be always online and at that point you may as well just live stream the game to their house, don't need to download if you never actually own it right?? Make them pay per the minute of game time and only unlock the next level after they've played long enough! Hell! Why even sell a game?? Just have people pay you for the right to advertise that they paid for it and charge them a daily subscription to keep the rights! Nobody owns anything but you! Art and entertainment is merely a vessel to siphon money from the masses! Purchase their souls for a hit of dopamine! Rent them their own eyes!

[–] Skates@feddit.nl 1 points 1 day ago (1 children)

Sounds like a them problem. Nintendo are assholes.

[–] subignition@fedia.io 6 points 1 day ago

people play games prior to release all the time, the major issue here is streaming it. (and uh directly antagonizing nintendo didn't help)