this post was submitted on 23 Nov 2024
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[–] RizzRustbolt@lemmy.world 4 points 17 hours ago (1 children)
[–] Frostbeard@lemmy.world 2 points 15 hours ago (2 children)

That game is one of my saddest histories. As a bit to young to play it I bought it and found it immensely boring hust slogging through the dungeon at the start. Didn't understand the weapon system. Eventually after several tries I got into the city proper but couldn't handle that fist boss fight. Put it aside and never picked it back up again. Still have the game somewhere. No PSOne tho'

[–] Ashtear@lemm.ee 2 points 5 hours ago

Similar story for me. I bounced off this game several times, going back to it repeatedly because (to this day) Matsuno's games are some of my all-time favorites. Then maybe 15 years after release, I realized I'd stopped just short of the crafting station which was such a strong hook for me I ended up with multiple spreadsheets!

Unfortunately, as I began to realize as I delved into the game, it had a lot in common with looter ARPGs, a genre that ages so rapidly. I probably would have loved the game back in 2000 but didn't give it enough of a chance back then. By the time I did, it was just too dated.

[–] icecreamtaco@lemmy.world 1 points 9 hours ago* (last edited 9 hours ago)

You need to carry one of each weapon type. Unlike most games you can't brute force through weapon resistances.