this post was submitted on 14 Sep 2023
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[โ€“] AdmiralShat@programming.dev 13 points 2 years ago (1 children)

You can port over a lot of C# code into Godot, but there are things that are engine specific. However, they are similar enough that you can just work on refactoring without sgarting from scratch.

I've ported a few of my projects from Unity and it's not impossible, it's just a lot of copy and pasting and making a few changes

[โ€“] Lemminary@lemmy.world 2 points 2 years ago

That's good to hear! I'm thinking of learning Godot, so that means all the knowhow is transferable, yay