this post was submitted on 14 Sep 2023
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[–] shawnshitshow@sopuli.xyz 215 points 1 year ago (13 children)

1.5 years of learning unity gone down the shitter. here I come, godot

even if they backtrack, trust is ruined at this point. this only makes sense if you're trying to destroy the company intentionally and short your stock on the way out. what the fuck

[–] DankMemeMachine@lemmy.world 42 points 1 year ago (2 children)

6 years of professional experience for me, only engine I've used.

[–] luxyr42@lemmy.dormedas.com 24 points 1 year ago* (last edited 1 year ago)

Yes, but no. My company is working in a proprietary engine, so there is almost no one we can hire with that engine experience, but we still want people who became familiar and strong with other engines because they can do it again with ours.

Don't be too discouraged by this, but start learning your next engine.

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[–] simple@lemm.ee 115 points 1 year ago (2 children)

It's actually neither of those, the biggest impact is free-to-play games. Hearthstone, Legends of Runeterra, virtually every Unity mobile game in the market... Having to pay per install has huge potential for abuse and can cost a fortune for games with millions of downloads.

[–] falkerie71@sh.itjust.works 84 points 1 year ago (6 children)

JFC, I just learned that they are retroactively applying this new rule. This means that games that are out already or have been on sale for multiple years will have to pay the runtime fee too. Insane. They can bankrupt a studio before they even release their next game.

[–] snooggums@kbin.social 71 points 1 year ago (3 children)

I still can't believe that retroactive fees like that are legal.

[–] ShittyBeatlesFCPres@lemmy.world 30 points 1 year ago (2 children)

They aren’t and likely won’t hold up in court.

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[–] WHYAREWEALLCAPS@lemmy.world 16 points 1 year ago

Welcome to capitalism! Ain't it grand!

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[–] Cavemanfreak@lemm.ee 21 points 1 year ago

I don't think they can enforce that, right? I assume that would be a change of the contract, which they can't just do willy nilly.

[–] dust_accelerator@discuss.tchncs.de 20 points 1 year ago* (last edited 1 year ago)

Yeah, I think that's straight up illegal and I would simply refuse to pay.

If they can retroactively change terms, why can't I, as a bonafide counterparty in that agreement? Maybe something like a 100% discount on runtime fees for days that end with 'y'.

Otherwise I could simply "retroactively apply" a 100% discount on my lease or new car purchase.

The correct answer and what all studios/devs should do: tell them to retroactively pound sand and ditch Unity for all future projects.

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[–] net00@lemm.ee 87 points 1 year ago (1 children)

From their FAQ, looks like Unity doesn't have any real way of dealing with pirated or fake installs. Their FAQ says you have to work with them when that happens so they can correct your bill. It doesn't say Unity will automatically filter those installs out.

[–] TonyTonyChopper@mander.xyz 36 points 1 year ago (1 children)

pirated? they want developers to pay Unity for people pirating their game???

[–] net00@lemm.ee 51 points 1 year ago (1 children)

Officially no, but the wording on the FAQ says it's the developer's job to take it up with them to resolve it. So it's clear they don't have any safeguard and only after you're affected you can talk to them lmfao.

Does the Unity Runtime Fee apply to pirated copies of games? We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs.

Same thing goes for "install-bombing":

We are not going to charge a fee for fraudulent installs or “install bombing.” We will work directly with you on cases where fraud or botnets are suspected of malicious intent.

So not only are the fees outrageous, but now devs are responsible for making sure this whole system isn't being abused. It's not gonna be long until people figure out how the install count is updated, and will proceed to weaponize it lmfao.

[–] lycanrising@lemmy.world 30 points 1 year ago

and don’t forget that this is “we’ll work with you” - i.e. you’d better build your own analytics into your game to prove your case otherwise unity can go “well assume 10% are bad installs - now pay for 90%”

[–] MossyFeathers@pawb.social 85 points 1 year ago (2 children)

This needs to turn into a class action suit that results in John Tortellini having his oxygen rights revoked. I can't imagine shareholders will be happy finding out that John Riceroni has been selling off Unity's stock, and I'm pretty sure what Unity's trying to do here is straight-up illegal in the US. Fuck John Rigatoni. God, I was so happy thinking he'd died and gone to hell after EA, but nope, still alive and well.

[–] Theharpyeagle@lemmy.world 18 points 1 year ago (1 children)

Hahaaa nah, ToS:

The Parties agree that any arbitration will be conducted in their individual capacities only and not as a class action or other representative action, and the Parties expressly waive their right to file a class action or seek relief on a class basis.

Forced arbitration is one of the most villainous legal practices still somehow allowed in the US.

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[–] SomethingBurger@jlai.lu 15 points 1 year ago* (last edited 1 year ago) (1 children)

With all your puns, I still don't what John Cappelletti's real name is.

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[–] dangblingus@lemmy.world 83 points 1 year ago (27 children)

Oh fuck no. Silksong is never coming out.

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[–] orca@orcas.enjoying.yachts 62 points 1 year ago (13 children)

There is no way they can legally enforce retroactively charging. How the fuck is that even possible or legal?

[–] lobut@lemmy.ca 36 points 1 year ago (1 children)

I'm waiting for a Legal Eagle breakdown or something. I've been thinking the exact same thing. Sneakily removing stuff from their TOS in GitHub a while back is dodgy.

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[–] Skkorm@lemmy.world 58 points 1 year ago (1 children)

I don't want Silksong developed on Unity. Scrap it, start fresh. I'll wait.

[–] sebinspace@lemmy.world 37 points 1 year ago (1 children)

Scrap it. Start fresh.

The number of games that should do this is too damn high

[–] PotatoKat@lemmy.world 53 points 1 year ago (2 children)

The number of games that can do this is too damn low

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[–] krypton22@lemmy.world 45 points 1 year ago (2 children)

You mean that Silksong could be delayed? pikachu face

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[–] TwilightVulpine@lemmy.world 36 points 1 year ago

If Silksong is delayed because of this I'm going to riot!

[–] MargotRobbie@lemmy.world 35 points 1 year ago (11 children)

I encourage people here to check out Stride too, for something open sourced, C# based, and if Godot isn't your cup of tea for some reason.

https://github.com/stride3d/stride

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[–] Then_I_said@lemmy.sdf.org 31 points 1 year ago (3 children)

I understand the controversy, especially in light of the recent Reddit bullshit. But I don't think I understand the tech.

For the sake of it, let's focus only on games that are paid for, installed on a system (or downloaded using Game Pass), and do not involve a multiplayer element. (Hollow Knight, Cuphead, etc)

Is there some ongoing resource use (on Unity's end) when people download or play these games? Like, when I play Hollow Knight, my system isn't connecting to Unity to use their servers to run the game on my home system, is it? When I download a game to my system, an I downloading the engine separately from the software, thereby using Unity's servers?

As abhorrent as the Reddit API change was, at least they were charging for the ongoing consumption of some digital resource (Reddit data). Unless I'm misunderstanding something, this just seems more like trying to collect a residual after the fact.

[–] rockSlayer@lemmy.world 53 points 1 year ago

No, there are no costs for Unity in this situation. The way they'll need to track installs is with the unity runtime, which gets packaged with games made using Unity.

This is what economists call "rent-seeking", where companies seek to extract more profit by charging subscriptions, rather than introducing desirable products. Adobe, AutoCAD, Microsoft Office, and the Reddit API are all high profile examples of rent-seeking.

[–] RedditWanderer@lemmy.world 23 points 1 year ago

Unity Revenue reporting has always been "self-reported" by users. If they think you're lying and aren't on the right license they send the complkance team to make sure you're giving enough. Unity has no way of knowing installs because as you said it doesn't connect to Unity.

You don't download anything separately, the runtime is included with the game.

[–] mihnt@kbin.social 21 points 1 year ago (4 children)

Is there some ongoing resource use (on Unity’s end)

Nope. The engine is part of the game once compiled. So all hosting and bandwidth cost goes to steam/gog/whoever is selling the game.

They are just trying to get more of that sweet viral game money.

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[–] bennieandthez@lemmygrad.ml 21 points 1 year ago (3 children)

Looking forward to pihole lists that block every single domain from ubity.

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[–] Blackdoomax@sh.itjust.works 17 points 1 year ago (2 children)

Can they go retroactively? Aren't there contracts?

[–] AdmiralShat@programming.dev 18 points 1 year ago (3 children)

You click a check box with a really long user agreement that does in fact allow them to make these changes.

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[–] jayandp@sh.itjust.works 16 points 1 year ago (1 children)

Apparently they snuck a clause into an update to the ToS at some point, after years of saying they'd never do such a thing. So people agreed to a loophole without realizing. The legality of such a thing is highly questionable, hence the rumblings of potential lawsuits are already brewing.

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