this post was submitted on 17 Sep 2023
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It sure feels impossible to have an honest conversation about Starfield online right now.

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[–] ashamam@kbin.social 16 points 1 year ago (1 children)

Its a great game, if it was released in 2013. Now its just average. They have doubled and tripled down on the formula, chucked a coat of paint on the engine and called it a day. Whats astonishing is that they spent so long doing it. I've done the MSQ, one faction questline and half of another and I'd say thats at least 1/3, probably closer to 1/2 of the curated storyline content of the game. All of it was ok I guess, but nothing in it jumped out as particularly well written, let along consequential and meaningful. I'm struggling to see how it ate so many dev hours.

I think these days we have a much more mature gamer audience, and Starfield seems squarely targeted at teens. There just isn't the depth of more modern game storytelling. Some I blame on the engine (well alot tbh) but some is squarely on Bethesda for playing it so safe. Does not bode well for ESVI.

[–] Blake@feddit.uk 6 points 1 year ago

I’m struggling to see how it ate so many dev hours.

Lots of stuff got added: space combat, ship building, the new research system, the rank challenges stuff, new lockpicking, and I bet loads of stuff besides that I forgot. Adding all of that stuff to a new game from scratch would take a good chunk of time, but I can imagine patching it all in to an ancient game engine that’s probably barely hanging together honestly it’s surprising they got some of it working at all