Blake

joined 1 year ago
[–] Blake@feddit.uk 6 points 1 year ago

I’d have thought the pain point would have been the processor architecture (ARM64) rather than operating system - MacOS still supports AMD64 using a compatibility layer but it would probably be quite a drawback to game performance.

[–] Blake@feddit.uk 1 points 1 year ago* (last edited 1 year ago) (1 children)

“The majority of studies show that a global transition to 100% renewable energy across all sectors – power, heat, transport and industry – is feasible and economically viable.”

I agree that having all the eggs in one basket isn’t a great idea - luckily there are a good 4 or 5 sources of renewables, most of which are cheaper and better than nuclear, such as solar, wind, geothermal and hydroelectric.

Nuclear is more expensive than renewables in total, not just for startup cost. Per kW generated, nuclear is somewhere between 2x and 5x more expensive than renewables.

When it comes to benefiting from economies of scale, wind and solar are far more poised to benefit than nuclear. Nuclear is not gonna help us. It’s too expensive and too slow.

[–] Blake@feddit.uk 1 points 1 year ago (4 children)

100% renewable is absolutely achievable and viable, according to many industry expert ye including the IEC. Arguing otherwise is fossil fuel industry propaganda.

Nuclear energy isn’t really part of the solution. It can continue to exist as it currently does but building more nuclear power isn’t going to help, it’s too expensive and too slow to provision. The best solution is to double, triple or quadruple funding/investment in renewables and infrastructure. That’s very achievable and the most viable option.

[–] Blake@feddit.uk 2 points 1 year ago (6 children)

This comment is well reasoned. Carbon capture is worth continued development and research, it should be a long-term goal once we have moved to 100% renewable sources of energy, until that point it’s just wasteful to spend money on this where it would better be spent on provisioning more renewables or infrastructure as you very rightly point out.

[–] Blake@feddit.uk 0 points 1 year ago

Yep, carbon capture, much like nuclear, isn’t cost efficient. Investments in electrical infrastructure in Africa should be the top priority there, they still predominantly use paraffin fuel for lighting and other combustibles for cooking and heating. The main issue there is infrastructure rather than energy production. But rolling out energy infrastructure isn’t sexy and profitable so it’s low priority for these capitalist monsters haha

[–] Blake@feddit.uk 15 points 1 year ago (2 children)

Plenty of games are anti-capitalist (cookie clicker is the first one that came to mind!) but they are usually critiques of capitalism by demonstrating the issues with it, rather than demonstrating alternatives.

There’s a minecraft mod where villages will give you free resources if you’ve been helpful to them in the past, but it’s quite limited. I agree it would be interesting to play a game where alternative systems are clearly depicted. Would fit well with a sci-fi game.

[–] Blake@feddit.uk 31 points 1 year ago* (last edited 1 year ago)

This is fucking hilarious, the fact that this is so upvoted really tells you how geeky Lemmy is though!

[–] Blake@feddit.uk 1 points 1 year ago

Humans and computers see and understand artwork completely differently. If you tasked both a human and a computer to look at a painting for 10 milliseconds and asked them to recreate it from memory, how accurate would their reproductions be? It is completely wrong and very misleading to equate human learning with machine learning. They are completely different processes.

[–] Blake@feddit.uk 6 points 1 year ago

I’m struggling to see how it ate so many dev hours.

Lots of stuff got added: space combat, ship building, the new research system, the rank challenges stuff, new lockpicking, and I bet loads of stuff besides that I forgot. Adding all of that stuff to a new game from scratch would take a good chunk of time, but I can imagine patching it all in to an ancient game engine that’s probably barely hanging together honestly it’s surprising they got some of it working at all

[–] Blake@feddit.uk 6 points 1 year ago

Interestingly, the original elder scrolls games had a lot of procedurally generated content, it was only Morrowind that was the first “handmade” world from what I recall. But it would have been much cooler if they could have added a few interesting little secrets or stories to each planet and just had fewer of them or something.

[–] Blake@feddit.uk 2 points 1 year ago (1 children)

Come on man, I’ve seen you around a lot and I know you post a lot of good stuff, but to be fair, you’re not blameless here. I get that you’re not interested in a game and it’s frustrating to see lots of posts about it dominating your feed, but clearly the OP is interested and excited about it, and basically telling them to shut up about their interest just because it’s not what you want to hear about is a mean thing to do. It would be different if they posted spam links to their own blog every single day or something like that but they post all sorts of relevant news links to various communities so I think they just share stories they’re interested in, and that’s valuable to the community too! We all should be working together to build a nice friendly community to talk about what we enjoy and sometimes that means we have to tolerate others quirks and discussing things we don’t particularly care for.

[–] Blake@feddit.uk 30 points 1 year ago* (last edited 1 year ago) (30 children)

Oh boy, Travis Worthington comes off as such a selfish asshole in this interview. Paraphrased, and being a bit unfair to him, he just kind of says, “oh, we know fine well that we are benefiting from stealing art from others, and I’d really like if you believed that I cared about that, but the reality is that I don’t really give a shit, and if you’re an illustrator, just give up on your dreams of getting a job someday, because I certainly won’t be paying you”

Definitely gonna be avoiding indie games studios from now on.

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