this post was submitted on 25 Sep 2023
707 points (98.6% liked)
Technology
59135 readers
3816 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
2D projects also used Unity at a very high rate. Unreal has never really been considered suitable for 2D work. I'm not sure if Godot is.
Godot has been used mainly for 2D as it didn't support 3D until fairly recently.
Godot actually has supported 3D since at least 2.1 when I started using it in 2016.
But really sucked for a long time. It's pretty good now.
For general 2d development, Godot is much better than unity already. It doesn't have everything that unity does but what it has is much more efficient and easy to understand.
Though the opposite is true for 3d.
In short: Unity is a 3d tool where you can pretend one of the dimensions doesn't exist to make 2d games (but it's still running a 3d environment behind the curtains, you're just not seeing one of them), while godot is a 2d tool that gives you an optional third dimension for some stuff.
Wrong.
Godot has fully independent 2D and 3D engines. Each one has it's own backend, that is specialized for that purpose.
Yes, but the general feel with the 3d stuff in Godot is that it's just an added dimension on top of things that were thought for 2d. In unity everything feels like it was thought for 3d. It's a bit hard to explain.